KARAKTER ATRAKTIF DALAM PERANCANGAN TAMAN PETUALANGAN ANAK
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https://doi.org/10.9744/dimensi.35.1.59-72Keywords:
child, games, attractive, natural, imaginative, safety, pleasant performance.Abstract
Learning by adventural games has strongly built in self confidence, emotion defensibility, teamwork, creativity and fast in making decision, leadership, are the effective education system if started as soon as possible. That is in child growing period. The challenge and pleasant caracters, these games need the attractive and dynamic performance buildings. By research and design cooperation between supervisor and the final studio student by the title " Psychological Approach in Building Design: Adventure Park for Kids Case Study", funded by the PHK A-3 Dikti, the performance criteria have been found for design reference. The research has used deductive-inductive method by phenomenology approach to the number of the relevant case studies. By inductive analysis method have found the architectural performance criteria of attractive, safety and dynamic building both cognitive, affective, and psychomotoric consideration. The organic and variative elevation of room and building form, kid's scale and room dimension, warm polychromatic colour compotition, maximalize vegetation and water for landscape, rough texture and circle circulation pattern, strong construction, are the findings for accommodating safety, pleasant, imajinative, and natural building image. Abstract in Bahasa Indonesia : Pembelajaran melalui permainan yang mengandung tantangan dan petualangan membangun karakter kuat dalam hal percaya diri, ketahanan emosi, kerjasama, kecermatan, kecepatan dan kreativitas dalam mengambil keputusan, kepemimpinan, serta sejumlah motivasi lain yang secara prinsip bersifat psikologis. Pendidikan ini bersifat efektif apabila dimulai sedini mungkin, yaitu dari masa anak. Karakternya yang menantang dan menyenangkan, permainan ini menuntut wadah, bangunan, yang dinamis dan atraktif. Bagaimana tolok ukur ungkapan bangunan yang atraktif dan dinamis merupakan arah yang dituju tulisan ini. Melalui penelitian terpadu antara dosen pembimbing dan mahasiswa peserta tugas akhir dengan judul "Pendekatan Psikologis dalam Perancangan Bangunan dengan Studi Kasus Taman Petualangan Anak" atas biaya PHK A-3 Dikti, tolok ukur dapat diperoleh sebagai panduan rancangan. Penelitian ini menggunakan metode deduktif-induktif melalui pendekatan fenomenologis terhadap sejumlah kasus bangunan sejenis. Melalui analisis indukrif telah ditemukan tolok ukur tuntutan arsitektural bangunan yang menjawab atraktivitas dan kedinamisan, serta keamanan pengguna, baik secara kognitf, afektif, maupun psikomotorik. Bentuk masa dan ruang yang organis dengan ketinggian bervariasi, dimensi bangunan berskala anak, komposisi warna polichromatic yang hangat, memaksimalkan komponen landscape dengan vegetasi, air, pola pergerakan yang melingkar, konstruksi yang kokoh, dan tekstur pergerakan yang kasar, merupakan temuan tolok ukur yang dimaksud demi mengakomodasi rasa aman, menyenangkan, mampu membangun imajinasi anak dalam suasana alami. Kata kunci: anak, bermain, atraktif, alami, imajinatif, aman, menyenangkan.Downloads
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Published
2007-07-09
How to Cite
Hess, R. H., & Saptorini, H. (2007). KARAKTER ATRAKTIF DALAM PERANCANGAN TAMAN PETUALANGAN ANAK. Dimensi: Journal of Architecture and Built Environment, 35(1), 59-72. https://doi.org/10.9744/dimensi.35.1.59-72
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